You can stop pursuers by blowing up a bridge as you pass it, or even level an entire building to kill all of the troops inside. Height is also of little concern-if an enemy sniper is perched on a building, you can easily destroy the floor underneath him. Cover, for example, is at best a temporary haven for you and your enemies, since all walls can be demolished.
The realistic nature of this rampant destructibility is the standout feature of Guerrilla, and it will affect many of your gameplay decisions. All of this destruction is performed in real time, which means no structure collapses in the same way. So to demolish a small building, you needn't take out all its walls-simply identify its support columns, take those out with charges, and watch the whole thing implode. Everything from smokestacks to bridges appears to have been built with real-world engineering principles in mind, and you can see the various supports and reinforcements in their design. Any man-made object can be reduced to rubble, and every structure or vehicle-and every one of its parts-features its own unique physical properties. The game ditches the deformable landscapes that were a staple of its predecessors and instead offers the ability to blow apart anything in the game.
Mayhem is built into Guerrilla's DNA, and its impressive physics engine realistically showcases destruction on a massive scale.